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Staxel mods nexus
Staxel mods nexus








This tells the game how much you want players to sell this item for.

  • "sellPrice" : A Float which is a decimal number.
  • This tells the game how much you want players to buy this item for.
  • "value" : A Float which is a decimal number.
  • This Component does contain two more properties For example the Pricing Component, allows it to be bought and sold from shops.

    staxel mods nexus

    Components are extra things you can add to files in order to make these items do more things. Well that is somewhat a lie, the last property is named "pricing" which is a Pricing Component. Colours, Type of item and more are acceptable here.įinally there is one more property. These are what are used to search for the item.

  • "categories" : A List containing String.
  • Making it only available through the /spawnitem command. Otherwise it will be set to False which hides the item. If set to True, then it will allow players to find this item in the Creative Menu. Otherwise it will be set to False which disallows the item being placed. If set to True, then it will allow the item to be placed on Shelves, Tables and similar. The values here are in what is known as Radians. Increase the y value to make it rotate anti-clockwise and similarly to the other two values. This adjusts the rotation of the item in the hand.
  • "inHandRotation" : A Vector 3 containing what is known as Floats.
  • Increase the y value to make it go upwards and similarly to the other two values. This adjusts the positioning of the item within the players hand while they are using the item.
  • "usageOffset" : A Vector 3 containing what is known as Floats.
  • This adjusts the positioning of the item within the players hand.
  • "inHandOffset" : A Vector 3 containing what is known as Floats.
  • It is fine to use the same model for both the inventory and hand. This starts at the /content/ directory and therefore will mostly start with mods/modname/. This will be the model that appears inside the players hand.
  • "inHand" : A String that is the path to the model you want to use.
  • This will be the model that appears inside the inventory and on the inventory wheel.
  • "icon" : A String that is the path to the model you want to use.
  • staxel mods nexus

    STAXEL MODS NEXUS CODE

    , as this will ensure your item will have a different code to all other items. You will most commonly want to use you use the path to the Item Model but replace / with. "code" : A unique String that would be used to identify this object from others.

    staxel mods nexus

    However here are the explanations for this file above which contain things known as properties. Sadly there are no pictures for this, as there is nothing to show. You can test this in game by doing /spawnitem , The following is a valid item spawn blob which spawns an apple. For example an Apple is an item in the game which has an "*.item" file, but grass tiles does not. These are items that have a "*.item" file. With that in mind follow on to find out what you should use. However there are different types of items that need to be spawned differently. Most items will use a variation of the following You can also use object spawning ingame by using the /give command. This helps specify what items can be used for what, for example what items to give to a player or what items to check for in crafting. Object spawning is actually used a fair bit inside of both game files, such as Treasure Pools, Farm Animals and Villager Jobs and in-game via the /spawnitem command.








    Staxel mods nexus